7Days To Die "Dias Para Morrer" Alpha 2 !
para quem ainda não o conhece e um jogo de sobrevivência apocalipse zumbi e também um jogo como "minecraft" totalmente 3D "bloco por bloco" e podendo detruir tudo e criar "crafitar" tudo de novo, mas com gráfico 100 X melhor do que o minecraft o jogo ainda esta em Alfa (versão de desenvolvimento) dizem que eles se inspiraram no famoso minecraft mas e só boatos e na minha opinião ambos os games são excelentes
atualização Alfa 2 oque a de novo :
testo em inglês:
(a tradução do Google não ficou boa mas se quiserem podem clicar aqui para ver a tradução)
(a tradução do Google não ficou boa mas se quiserem podem clicar aqui para ver a tradução)
Alpha 2 is Out Brother!
Waz Up Survivalist,
I’ll tell you Waz Up folks the long awaited Alpha 2 Release is now out and ready to download and I must tell you it is jammed packed tighter with new features than my momma in her new skinny jeans. So why don’t you head on over to our Customer Portal and login to download it.
I’ll tell you Waz Up folks the long awaited Alpha 2 Release is now out and ready to download and I must tell you it is jammed packed tighter with new features than my momma in her new skinny jeans. So why don’t you head on over to our Customer Portal and login to download it.
- Previous versions of the game will be incompatible with newer versions so we strongly recommend updating now.
- Warrior Buyers will get their game keys late tonight.
- Read on for a complete list of new content, changes and features. So check it out now funk soul brother!
Official Alpha 2 Release Notes
World- Added new large Wasteland city in Navezgane called Gravetown
- Added new housing development in the north central Navezagne on a new street called Husker Ave
- Added giant wasp hives in the burnt forest central region of Navezgane
- Added new Mp Death match maps Wasteland War, Wasteland Skirmish and Forest Skirmish
- Added new zombie horde maps Wasteland Horde and Forest Horde
- Added universal repair wrench tool and recipe for crafting it. Right click to repair broken/damaged blocks and doors
- Added Hunting Rifle and Ammo to the game and to the loot
- Added craftable crossbow and craftable crossbow bolts
- Added craftable pipe bomb that can be lit thrown and will explode in chain reactions
- Added pump shotgun with long barrel
- Added feather item
- Added lootable bird nests to the world
- Added egg item
- Added food item Honey, and implemented into giant mutated hornets hive loot
- Added new wall climbing Spider Zombie
- Added new Zombie Dogs that run faster than zombies
- Added new Acid Puking Hulk Zombie Cop whose acid vomit melts blocks and he explodes with low health*BURP!*
- Added giant mutated hornets and hive POI’s for them *BZZZZZZZZZ!*
- Added a new burnt zombie to the burnt forest
- Added new spawning system improvements
- Added a new base zombie sound set
- Added new base zombie climb ladder behavior
- New Menu Theme with new background, options and layout
- Added customization for game modes including: game difficulty with 5 levels to choose from, user defined 24 Hour cycle, friendly fire toggle, enemies spawn toggle, public/private game options, cheats toggle, password setting and more
- Added new List box for levels with scrolling with 5 new levels and 2 new game modes
- Added scoreboard which can be shown by holding the TAB key (You can set the key bindings for this to something else if you like)
- Added a FOV (Field of View) slider to graphics options for our players who get nausea (sorry it took so long!)
- Added Credits Screen
- Added cabinet side texture for new houses and integrated into modern house art key
- Added glass shower texture for new houses and integrated into modern house art key
- Added new end tables, end tables with lamps to modern house
- Added Created range top texture and implemented into new houses
- Added soffit to modern shingle blocks
- Added bird nest loot, eggs and feathers to desert biome
- Added bird nest to certain trees, barns, roofs and other hidden areas
- Added new museum/bank building and textures
- Added New chunk region format with less chunk files
- New file format for chunks – Old worlds can be converted to the new format [We recommend just starting a new world]
- Added new game Server Browser for finding and connecting to games which shows game name, host, world, mode and more. Can also kick and ban users
- Implemented a day 9 and beyond in hoard mode
- Added new multiplayer mode – Horde Mode – Added first pass on hoard mode
- Added new multiplayer mode – Deathmatch
- Added new MP Forest Horde map
- Added new MP Forest Skirmish map
- Added MP Wasteland Skirmish map
- Added MP Wasteland War map
- Added MP Wasteland Horde map
- Created Various supply crate entities and texture assets for MP maps
- Added Server side recipe list download for connected clients.
- Added web based control panel access for dedicated servers
- Added master server list and server registration for server browser
- Switched network communication protocol to Unity’s RPC mechanism. Now hopefully more than 8 players should be running smoothly
- NAT Punchthrough for player ran servers as well as dedicated servers.
- Added new deathmatch airdrop supply volumes to wasteland war and skirmish maps
- Added a new serverconfig.xml for the dedicated server that uses all game options
- ServerPort – specifies the port used to connect to the server
- ServerIsPublic – If true, the game will show up in the server browser
- ServerName – The name of your server
- ServerPassword – Specifies required password to connect to a server. Leave blank for no pass
- ServerMaxPlayerCount – Specifies the maximum amount of players (max 64)
- GameWorld – The game map you wish to use for the server (usually Navezgane)
- GameName – The name of your game/who hosts
- GameDifficulty – Specifies the difficulty for the game. 0 = easiest. 4 = hardest
- GameMode – Specifiy the game mode type. : GameModeSurvival, GameModeDeathmatch, GameModeZombieHorde)
- EnemySpawning – If true, enemies will spawn in the game
- ShowAllPlayersOnMap – If true, players will show up on the map
- BuildCreate – If true, creative mode will be enabled to use
- DayNightLength – Sets the 24 hour time in minutes. Default is 40 minutes for 24 hours
- DayCount – Specifies the amount of days for hordemode( only for horde mode, use 0 for unlimited)
- FragLimit – specifies amount of frags/kills to reach before game ends in deathmatch(only for deathmatch, use 0 for disabled)
- MatchLength – specifies the length of the match that will end the game if the fraglimit isn’t reached(only for deathmatch, use 0 for unlimited)
- RebuildMap – If true, when the round ends for a full game the map will be reset to it’s original state
- ControlPanelPort – Specifies the port to access the web control-panel
- ControlPanelPassword – Specifies the password to access the web control-panel
- Changed barbed wire fences recipe to use sticks instead of power poles
- Changed barbed wire recipe to use forging metal
- Added concrete to general supplies
- Added general supplies to hoard drops
- Changed hardness of “leaves” material so pine tree & dead tree branches can easily be destroyed and they now have a 100% chance of dropping a stick so players can make clubs easily pretty much anywhere.
- Torch and car fire have now burning sounds
- If you drop a torch, now it doesn’t continue burning (the particles are switched off
- Added m136 rocket launcher reloads to both controllers
- Added hunting rifle to fire sounds so zombies can hear it, lowered sniper rifle volume
- When reloading a weapon, the ammo is instantly consumed now. If the player switches to another hotkey slot while the reload animation is playing, the gun is not reloaded and the ammo consumed is restored.
- Increased rocket entity damage
- Made it so anything stone destroyed drops destroyed stone, and then you can create cobblestone from 4 pieces of it.
- Removed thin corrugated metal recipe because it was redundant with thinmetalplate
- Added crossbow reload sound
- Weapons found in loot containers will now have a random chance of having between 25%-75% durability left to use.
- Tree leaves don’t fall any more when hit with a single shot (f.e. pistol / axe)
- Rewrote game mode, difficulty and level descriptions
- Added Ladder Climbing animations for female player
- Removed a bunch of First Person Male animations and now share with female
- Added Rocket Launcher reload animation – New rocket particle effect – New rocket ammo model and texture
- There is now a small delay between dropping items. You cannot spam the Q button anymore.
- Improved reload animations for all weapons
- Rocks can be picked up and crafted into stone, and then stone can be crafted into throwing rocks. – Throwing rocks will make a noise and should attract nearby zombies that don’t see the player
- The “loot label” in the game on loot containers is now hidden by the bag again
- Added new beds to modern houses
- Metal trussing is easier to destroy
- Game Options now saved with the save game
- Fixed problem that sleeping bag icon wasn’t removed when sleeping bag fell down
- When picking up a torch now you get the item and not the block torch
- Added a delay of 0.8s to throwing rocks
- Barbed wire fences now do less damage
- Wooden spikes now do less damage
- Animated Wrench / Repair tool and added repair sound
- Some items now have new and better models and icons
- You now need to use paper instead of sticks to create a campfire
- Increased iron ingots in supply crates and how much you get from ore
- Blocks involved in an explosion now drop its destroyed block with a chance of 50%
- Blocks involved in falling now drop its destroyed block with a chance of 70%
- Reduced the amount of metal trussing you get from short metal pipes and amount of short metal pipes you get from forging metal
- Removed port setting in options (Networking) and moved to single player creation on the create new game screen.
- Raised all supply drop volumes in the Dm and Horde levels to 150
- Added a temp sound + text for the zombie horde mode whenever a wave starts
- Changed logic for “rebuild map: never”. Old: player inventory was cleared, new: player keeps his inventory
- In horde mode the state of the dynamic spawner is now saved too. Now there is not always a “New horde” on continuing a saved horde mode game
- Delete Save game button added to Continue Game screen
- Kick/Ban functionality added to console commands
- Game Browser now has search input at the top, searches game name and game host
- Ping added to server entries on Game Browser
- Climb animation is now also shown on clients
- Increased chance of getting water in horde supply crate drops
- Supply crates are also saved in DM and horde games
- Added new Coming Next features background to the game
- Game mode options now have a default and a restore defaults so you can get back to the original settings
- Updated all map menu thumbnails so they are new and unique
- Messages now show up by default and the F2 Menu has been removed and replaced with the (default) TAB key that brings up the scoreboard
- Player icon now blinks on map (M)
- Made pressing TAB in the username field, jump into the password field at the login screen
- Added game options description to right hand panel
- Added a default “no image” for levels without a set image
- Added background music. Made background music fade in on menu and fade out on game play
- Game browser now has a column text limitation
- All Main menus changed to follow new theme
- Redid the server login of a client to better fit the lobby concept
- “Version is not valid any more” is only shown once on startup now instead of every quit to the main menu
- Added drop down box for the max number of allowed players on the create new game screen.
- Added game option that allows the player to set 24 hour cycle length in minutes.
- Removed background shadow sprites from game scene escape UI.
- Added new layout list of saved games on Continue Game Screen
- New menu sounds and music added
- HUD tweaks to switch locations of status bars
- Zombies don’t attack meaningless blocks anymore
- Zombies navigate fencing and other oddly shaped blocks properly
- Improved collision performance
- Implemented fat zombie special run anim
- Zombies will now climb ladders to get to you
- Increased Zombie spawning time for general biome zombies to address mass spawning
- Gave regular fat zombies fat zombie cop melee attack
- Added despawn rules: Zombies that are not spawned from a static POI spawner get despawned when they dont have a target any more
- Zombies now only run when there is a target/something they’re interested in
- Hornets will have honey on them on death
- Hulk’s vomit lightened in color
- Hulk explosion particles improved
- Added placeholder sounds for all thrown or dropped objects
- Replaced window_paned01.png with smaller tiling tga version
- Special characters are no longer allowed in game names
- Internal change of saving of chunks: file handle is now kept open so that should lead to better save performance
- New water texture for game for non reflective water setting
- Add 0 to game options as infinite value
- Remappable keys added for Scoreboard and Console.
- In order to show certain MP maps, you must now have the gamemode selected
- Disabled Debug feature NUMPAD – (minus) and NUMPAD + (plus) and NUMPAD ENTER for release builds
- Darkened Supply Crate texture.
- New cobweb textures
- Removed all old cars from the game clearing up new texture space
- Removed model tree stump and leaves texture. Visit camp sites and make sure they don’t have a stone tree stump block in place
- Added xml file for level information – xml has allowed game name, game modes and description.
- Updated Navezgane bridges with central middle metal support for improved stability
- Made special bridge materials/blocks asphalt, metal, concrete and wood which helped the strength of the bridges. They still have a few blocks that sometimes fall in the center from the players weight but they are much better
- Updated inventory icons (GUI) for food, weapons and tools
- Added modern style furniture to Block model sets modular leather couch, end tables, lamp big screen TV
- Removed sticks dropping from leaves except for dead bushes
- Day/Night Length now deafaults to 30 minutes rather than a minute if registry key does not exist
- Several GameOptions set to not be persistent, these should no longer save in registry but instead use the default value if not set in new game or continue game
- Fixed preview image for small rock
- Fixed (Should be) a server bug where items dropped on a server could not be picked up, and zombies were invincible – If this bug occurs again, please let us know.
- Fixed a bug that sounds of a breaking tree was too loud
- Fixed crash with NullReferenceException
- Fixed a problem that dynamic spawners weren’t spawning regularly
- Fixed a bug where the player could spam rockets, and other general gun shots by switching to another hotkey slot and back quickly
- Fixed a bug where the player could bypass the reloading animation to shoot again.
- Fixed a bug where general biome zombies and animals despawned too quickly
- Fixed all trees so stability works properly with them
- Fixed Zombie console error problem
- Fixed streetlight prefabs so stability works with them
- Fixed a bug where a dedicated server would not start a new round
- Fixed a bug where the Back button was not working in Options menu
- Fixed a problem where the player would take damage in cornfields with 0 damage from falling plant pieces
- Fixed issue where Option widths on new dropdown menu were not wide enough and now highlight when mousing over the options
- Fixed a bug where capital letters in a game name would count as special characters
- Fixed a bug where the Music volume slider did not work
- Fixed swung club to pistol transition
- Fixed held block to weapon transition
- Fixed pistol reload animation
- Fixed bug where zombies sometimes spawned below earth level or in a wall
- Fixed a bug where the player could place certain items that have low durability points into the crafting table to restore durability points back without using a second item to repair.
- Fixed a bug where the player could fall between 6-10 blocks high and take fall damage but get healed instead of losing health
- Fixed a bug with the metal to dirt impact particles
- Fixed a bug where pressing escape while the inventory/loot container was open would not close it properly.
- Fixed MP5 rotation bug when zoomed in
- Fixed a bug where the inventory would stay open when opening the sniper scope zoom
- 64bit Installer installs the game in the correct location now
- Fixed problem that Overall Audio Sound Level was not working (due to a Unity 4.2 bug)
- No more weird sounds on entering a level any more
- Fixed big dupe bug where a player could press Q on certain items and not lose any from inventory
- Fixed male first person not crouching and some transition issues.
- Fixed stick attack for third person
- Fixed trunk breaks after 4 hits for client player
- Fixed “some sounds are not played correctly” in multiplayer
- Fixed the screen tilt problem when aiming down a weapon’s sights
- Fixed a bug where if the player was aiming down their gun sights and placed a weapon over it, the game would freeze up/spam console errors
- Fixed a bug where right clicking to split an output item in the crafting table would cause the unsplit items in the output block to vanish
- Fixed some duplication bugs
- Fixed a bug where the player could hit enemies and blocks from far away
- Fixed bug where popup menus would be covered by other things
- Fixed stability problem on explosions
- Fixed bug that plants did not grow any more
- Fixed Hornets attacking not yet spawned client players
- Fixed crash stack overflow on tall grass dying
- Fixed bug where adding a favorite would overwrite the last favorite
- Fixed bug where changing game options on continue game screen would not save
- Fixed explosion sound was played locally. Now the distance is also taken into consideration
- Fixed bug that the 2nd lit pipe bomb in a row wasn’t shown on the other clients. Please also retest the torches
- Fixed flicker of sunlight during early morning/evening
- Fixed bug where any player was able to call kick/ban, even if client. Now set to server only
- Fixed Car Entities collision is messed up
- Fixed All 4 chests in the game are now rotated right when placed: with the side facing the player
- Fixed mantis bug: Torch can be placed “into” a chest
- Fixed bug that when throwing a small rock very quickly (indeed it was with dropping all items) they were not subtracted from the client after a while
- Fixed meat on a stick and hunting rifle bullet to not have animation warnings
- Animals get knocked back quite far when hit
- If you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
- Stability on Bridges are still a little weak in the middle
- Dogs climb ladders sometimes
- Animals sometimes run in circles due to zombie ai improvements
- Auger is rendered smaller in player’s hands
- Multiplayer servers sometime don’t show up in server browser
- Spanish, French and German translations are not done use English for now
- Large structures falling from stability cause poor performance on lower end systems
- Rocket Launcher does not have a degradation stat bar
- Switching languages multiple times in a row can cause broken wording in continued game
- Continue game screen titles not updating when re-entering.
- The NAT punchthrough sometimes doesn’t work as it should for some users and usually results in server hosting connection issues. Use the disable nat option in the server config to work around this for now.
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